
Online game
From Wikipedia, the free encyclopedia
An online game is a game played over some forms of computer network. At the present, this almost always means the Internet or equivalent technology; but games have always used whatever technology was current: modems before the internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.
The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Most online games like World of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme. Many other sites relied on advertising revenues from on-site sponsors, while others, like RuneScape, the games made by Artix Entertainment and Mabinogi, let people play for free while leaving the players the option of paying, unlocking new content for the members.
After the dot-com bubble burst in 2001, many sites solely relying on advertising revenue dollars faced extreme adversity. Despite the decreasing profitability of online gaming websites, some sites have survived the fluctuating ad market by offsetting the advertising revenue loss by using the content as a cross-promotion tool for driving web visitors to other websites that the company owns. 
Yes, online games these past two years have filled my life ! I'm especially into Audition Ayodance Online Dance Battle Game .This game may itself have a function as a means of refreshing after an exhausting day of six hours and a half at my school , but these days it's not a game refreshment facilities, but has become a routine that would not want to do every day -____-I knew that gaming was limited to seeking pleasure, but maybe because I was already too deep into this game environment I became addicted to online games .
I started skipping school to pursue a level in a cybercafe and stop eating in the break to save money that will be used to play! What a waste ! Perhaps also because of the game I have a lot of friends from the virtual world and not a few also who met in the real world and form a community
. We all have in common, namely this gaming hobby and the background that tends same. maybe this is a strong reason why I'm happy to be in my gaming community .So, a game online like the world to me that these two parallel with the real world .Actually now I'm in the process of "rehabilitation" of my bad habit of playing games to lose track of time, I learned to pay more attention to my school and my real life .
Why I'm supposed to be like this ? Probably because from being the small kid , I've known all about game, although only limited to games in my PSX
. I was a girl, may sound funny if my hobbies are playing games in the playstation instead of playing with dolls like other kids . Well but at least now I've realized and intend to restructure my life so as not to fall more in .I hope this post can provide benefits for the player to read, especially from the same game with a game that I play :D 
responsables jouent - play responsibility

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